Is it possible to use OpenAL hardware acceleration for this mod or for Minecraft in general? Many sound cards support OpenAL, but I'm not sure if it's possible to make a game actually use this in Windows 10. : SoundControl Sound Processor is lagging behind 26 msecs : SoundControl Sound Processor is lagging behind 32 msecs It isn't constant but I frequently see messages like these in the log: This is on a system with a Ryzen 5 3600, 16GB DDR4, Xonar DX sound card on Windows 10. In the center of a waterfall I've seen it reach over 9ms. I also noticed that in the debug screen it is showing "Sound Control Sound Processor" hovering in the 5-6ms range when it starts missing sounds. The closer I am to the waterfall (starting at about 7-12 blocks distance depending on the situation), the more sounds are missing. Place many water buckets on a hill that isn't very steep (roughly 1x1 block steps) to create a wide waterfall with many "steps", then try to break blocks to make sounds. I do have several other mods installed (Terraforged, Optifine, Biomes O Plenty and others), but this is the only one that focuses on sound. For example, blocks breaking, lava sounds etc. If I am near a slowly sloping waterfall (1 block steps basically) that is several blocks wide and has a lot of vertical room to flow, the waterfall sounds seem to overload the sound engine and prevent any other sounds from playing. I will just make this a quick description, in hopes that the problem is simple enough that it is easily repeatable.
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